3D Game Textures Second Edition-Create Professional Game Art Using Photoshop content validity
学习应该用这循序渐近的教育方式在Photoshop 里创造一切。艺术家学习他们需要关注的题目,包括怎样为无数环境建立质地的基本的艺术原则,本工具书是技术的指导课。这一节最新的金属指导课是增添都市的外表覆盖范围。 以大的户外市区为特色制造出被战火破坏的城市景象。 关于详细质地的大工作量就应该在PS里调和。如:草,树,窗帘等。
3D Game Textures Second Edition-Create Professional Game Art Using Photoshop Contents
Acknowledgments ix
Introduction xi
The Concept Artists xvii
Chapter 1 A Basic (Game) Art Education 2
Chapter 2 A Brief Orientation to Computer Graphic Technology 46
Chapter 3 Shaders and Materials 92
Chapter 4 Prepping for Texture Creation 130
Chapter 5 The Sci-Fi Setting 182
Chapter 6 The Urban Setting 212
Chapter 7 The Outdoor Setting 278
Chapter 8 Game Effects 334
Chapter 9 Normal Maps and Multi-Pass Shaders 364
3D Game Textures Second Edition-Create Professional Game Art Using Photoshop Wonderful Digest
Welcome to the second edition of this book. Game development is still booming! Many more books have been written, even more information is available on the Internet, and many more colleges are offering courses, or even degrees, in game development—and many use this book. Thanks to all the students and instructors who emailed me with suggestions and corrections. I loved the praise, but really appreciate the feedback and corrections the most. You have made this a better book. Yet still I find that of all the numerous topics that fall under the large umbrella of game development,texture creation is still not getting thorough treatment. People still trumpet the virtues of the Offset Filter in Photoshop—hence the need for this second edition.
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