Mastering Leap Motion pdf

图书网 2018年10月4日00:43:52
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Mastering Leap Motion content validity

Leap Motion technology offers a truly innovative way of interacting with software. Traditionally, computing has always involved the use of a keyboard, a mouse or a controller. Leap Motion gives developers a new solution to creating a radically new user experience, in a way that is both comprehensive and disruptive in the most exciting sense of the term. From typing to robotic hands and virtual harps, Leap Motion makes human and computer interaction so much more immersive.

Starting with the fundamentals, this book will arm you with the knowledge you need to write functional and intuitive 2D and 3D Leap Motion applications. Beginning with a quick step-by-step guide to get you set up and an overview of how the Leap Motion API works to consolidate your knowledge, the book then looks closely at writing a 2D painting application and explores how to create a 3D application. The book will then look forward to the future of Leap Motion and the future that could be made by it. Featuring diagrams, screenshots, and code examples to guide you as you master Leap Motion, this book will keep you in touch with the future of technology.

Mastering Leap Motion Catalog

1. Introduction to the World of Leap Motion

2. What the Leap Sees – Dealing with Fingers, Hands, Tools, and Gestures

3. What the User Sees – User Experience, Ergonomics, and Fatigue

4. Creating a 2D Painting Application

5. Creating a 3D Application – a Crash Course in Unity 3D

6. Creating a 3D Application – Integrating the Leap Motion Device with a 3D Toolkit

7. Creating a 3D Application – Controlling a Flying Entity Creating the flying entity

8. Troubleshooting, Debugging, and Optimization

9. Going beyond the Leap Motion Controller

Mastering Leap Motion Wonderful Digest

Armed with all the knowledge to master developing with the Leap, you’re finally ready to
go beyond the device. In this final chapter, we will cover all sorts of abstract concepts and
ideas that go far beyond just software.

Note

This chapter is more of an abstract chapter, retracing what you’ve learned up to now and
then looking at a whole slew of things that are related to, but outside the world of the Leap Motion Controller itself.

This chapter is sprinkled with periodic Fun facts that offer high-level and entry-level factoids about scripting and programming for your reading pleasure.

We will cover the following topics in this chapter:

What you’ve learned so far

Moving forward – where the Leap Motion Controller stands next to other emerging technologies

Concerns regarding the reliability and safety of the device in industrial settings

Going beyond – ideas to control robots with the Leap Motion Controller

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